Online Chess Kingdoms
This was a Playstation Portable game that we did for Konami. I was responsible for creating models and textures. All textures were entirely hand painted. view album download images
Deadspace
I was Character Lead on this realistic Sci-Fi Horror game by Electronic Arts. We produced about 25 character assets for the project over a period of 18 months. The objective was to create high quality, high resolution character assets in a timely fashion. view album download images